
Dive into the nostalgic world of Return to Grace, where retro visuals meet a story-driven sci-fi adventure. In this episode, we debate the balance between gameplay and dialogue, tackle a surprising disagreement over the cover art, and explore the game’s playtime, replay-ability, and its unique AI-driven characters.
Along the way, Michael’s curiosity shines as we analyze collectibles and the puzzles. With ethereal music setting the tone, we recommend similar walking simulators while unpacking the storytelling strengths of this sci-fi gem in a very lengthy story spoiler section.
Episode Bits:
(01:20) Dialogue Trumping Gameplay
(02:35) Cover Art Disagreement
(03:35) What is Return to Grace + Playtime & Replayability
(08:00) That RETRO Look + Gameplay ISSUES
(13:00) Our Character + Artificial Intelligence Characters
(16:06) Graphical WOW Moment + Larry's Balance Issues
(18:20) Snarky Collectibles + Michael's Curiosity
(22:00) Slow Exploration + Backward Z + Puzzle Beep
(27:20) Ethereal Music + Walking Sim Recommendation + Mike's Struggles
(33:02) ****STORY SPOILERS****
(1:13:06) Outro
We ask the simple question, is this game worth your time? Two brothers trying to save you time on video games.
YouTube:
All the Links:
No comments yet. Be the first to say something!